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Pact of negation eternal witness
Pact of negation eternal witness




pact of negation eternal witness

So this is a land (not front and center) that is incredibly easy for the opponent to miss, and the penalty for missing it is punitive, as it has a default action. It has a mostly-defunct template which creates triggers on other objects, notably opponent objects. It’s got a great recombination lab in the basement, but the card has been a pet peeve for years. Let’s talk about The Tabernacle at Pendrell Vale. I think this version is easier to read and understand, too. That’s more narrow, but still hits the cards that you’d think would be intuitively in this bucket. Now, the trigger explicitly looks for delayed triggers created by abilities to clean up zone changes caused by the abilities themselves (and temporary token creation comes along for the ride). So I made a note to revisit this next time we did work on Triggers. This wasn’t a huge problem a policy that occasionally makes a trigger happen that was supposed to happen anyway isn’t going to break anything, but it was pretty weird. Wait, Prized Amalgam? How did that get in there? It happened that the wording on Prized Amalgam was just parallel enough that it fell into the same bucket. That also took care of things like handling Geist of Saint Traft tokens that were hanging around for too long. While it’s technically two separate abilities, it was intuitively a single one that was really punitive if you forgot the second half, so we carved out an exception for these. Cards like Obzedat and Aetherling that have an ability that removes them from the game, and a delayed trigger that returns them. If it does, you make all the appropriate choices.Īlso in that section were the cleanup triggers. Now, if you miss a trigger with a default option, your opponent decides if it goes on the stack. There were some awkward technical corners: “If you don’t” and “If you can’t” worked differently (and Charnel Troll used an entirely different template). Some of them were excessively punishing, the Pacts in particular. These rules have been around forever – they predate the IPG! – and it turned out nobody liked them all that much. Octopus arms!įirst of all, special handling for triggers with default actions is gone. While discussing that with the good folks at R&D, we also chatted about parts of the policy that weren’t working as well as we liked, and that led to a few spiffy modifications. Some of you may recall that I posted about Charnel Troll a bit ago. If only there was something we could do!”) is, itself, a violation. Trying to entice a violation (“A draw is so bad here. On the flip side, we’re tightening up the rules around luring your opponent into the pits. They’re still expected to point out the violation (as with all violations), but not involving a judge won’t also get them Disqualified for the same infraction. In those cases, it is acceptable to issue the still-harsh-but-less-so Match Loss (or double Match Loss in some cases) and treat it as a more educational moment rather than whipping out the DQ paperwork.Īdditionally, players are no longer required to call a judge as soon as they receive an offer. Most people know better.īut, the rules in these sections are complicated, and sometimes people who haven’t played in that many big tournaments don’t know the details and inadvertently fall into a pit somewhere along the way. Here’s the really important thing to remember: If the player knew they weren’t allowed to make the offer or roll the die, it’s still Cheating. Improperly Determining a Winner and Bribery and Wagering are now Match Losses.īreathe. I’m going to announce something big, but it’s not as big as you might initially think.

pact of negation eternal witness

Open the cloning vats! Prepare the splicers! Two New Match Lossesīet that got your attention. Ravnica Allegiance is here, which means it’s time for us to let our Simic flag fly.






Pact of negation eternal witness